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Fire Emblem: Path of Radiance : ウィキペディア英語版
Fire Emblem: Path of Radiance

''Fire Emblem: Path of Radiance'', known in Japan as is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube in 2005. It is the ninth main installment (10th overall) in the ''Fire Emblem'' series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield with the aim of defeating an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
The story, taking place in a separate world from other ''Fire Emblem'' games, is set in Tellius, a continent inhabited by the humanoid Beorc and the shapeshifting Laguz. Protagonist Ike, a new member of his father's mercenary group, finds a mysterious woman called Elincia Ridell Crimea during a mission. Crimea is then invaded by the Beorc nation of Daein. During the group's flight, Ike's father is killed by a Daein general known as the Black Knight. Together with Elincia, who is the last remaining heir to the Crimean throne, Ike and his group travels Tellius to form allegiances with the other countries to free Crimea from Daein's control, confronting racial tensions and long-standing resentment between the Beorc and the Laguz during their travels.
''Path of Radiance'' began development for the GameCube after the overseas success of the Game Boy Advance game ''Fire Emblem'', becoming the first home console entry in the series since ''Fire Emblem: Thracia 776''. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese as possible. Upon release, the game received widespread critical acclaim for its gameplay and story, but several journalistic sites and magazines made negative comments about the game's graphics. The game debuted at the top of Japanese gaming charts, and was considered to have sold well. A direct sequel for the Wii, ''Fire Emblem: Radiant Dawn'', was released in 2007 in North America and Japan, and 2008 in Europe and Australia.
==Gameplay==

''Fire Emblem: Path of Radiance'' is a tactical role-playing video game in which players control protagonist Ike and a group of up to 19 characters across multiple battle scenarios. At the game's opening, multiple difficulty settings can be chosen: in the Japanese version the options are Normal, Hard and Maniac modes, while the western versions have Easy, Normal and Hard modes.〔〔〔 Characters who fall in battle cannot be revived, being removed from the rest of the game, and no revival items can be used on them during a battle. If Ike falls in battle, the game will end and the level must be restarted.〔〔 Between battles, characters can be managed at a Base. In this location, weapons can be managed and forged, and bonus experience points earned in battle can be given to characters. Characters' skills can be tailored to a degree, but skills inherent to a particular character cannot be removed or changed, and the amount of skills awarded is limited by the character's skill limit.
During battle, players have access to two species: the humanoid Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When full they transform into their animal form for a set number of turns. They are unable to attack while in human form, but the time between transformations can be shortened using special items.〔〔 Playable Beorc characters are each assigned a character class. These classes affect how characters can move on the battlefield, and some are exclusive to certain characters: for example, the Ranger class is exclusive to Ike. Laguz units also have different movement speeds and strengths depending on their transformed form.
Characters used in battle gain experience levels, with larger amounts of experience being awarded depending on a character's performance in battle: once they have 100 experience points, a character automatically levels up. At level 21, a character's class is automatically upgraded. This upgrade can happen at level 10 if the player uses an item called a Master Seal. Once the class changes, the character is reset to level 1, while carrying over all the stat increases aggregated up to that point.〔 Bonus experience is awarded by fulfilling secondary requirements outlined at the beginning of the level.〔
There is also a Support system, accessible through the Base, where player characters can talk with each other and improve their relationships. These actions improve affinity with a character and grant stat boots in battle. Supports are ranked from C to A, with A being the highest rank.〔〔
Battles take place on a grid-based map, with multiple units attached to various sides: the player team, the enemy team, allied characters, and other unaffiliated characters. A character's class (animal form for the Laguz) and the map's terrain can effect how far they can move and how far ranged attacks can be.〔 Gameplay is turn-based, with the player moving, then other factions, with the aim being the defeat of the opposing side. Each turn ends automatically when each character is given their orders. The player can also manually end their turn.〔 The standard commands battling including attacking units, using items, rescuing characters, trade items with other allied characters, and wait until a later turn to receive a command. Special commands include talking to characters in battle, opening chests and visiting places on the map, stealing items, and having characters escape from the map. Ike has the exclusive ability to command all free characters, and the level immediately ends if he escapes.
The series' Weapon Triangle mechanic is present, in which the three main close-combat weapons are weak or strong against each other: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Other similar mechanics exist, such as fire magic being more damaging to some beasts, and arrows being more effective against airborne enemies.〔 Weapon durability decreases over time, with weapons eventually breaking when used enough. Weapons have different levels of strength, with its assigned letter (E to A and S) denoting this. Weapons can also be customized with a unique name. Magic is governed by a similar system to the Weapons Triangle; fire is weak to wind, wind is weak to thunder, and thunder is weak to fire.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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